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Grand Theft Auto featured seven radio stations in total, with stations divided into hip hop, funk, pop, rock, country, house, and drum 'n' bass. "We could do pretty much anything we wanted to over there, so a lot of experimentation happened because of that." The additional time also gave them the chance to win over the rest of the team, too. "It was out of sight, out of mind," says Anderson. The ideas for advertisements and radio DJs both sprung from those broom closet brainstorming sessions, though neither appeared until the sequel due to memory and budget issues. During the development of Grand Theft Auto, DMA Design moved the audio department into what Anderson now refers to affectionately as not "quite the broom closet, but it wasn't far off that." This environment allowed them to develop ideas for the radio without much oversight.
GTA LONDON SOUNDTRACK FULL
Will they be missed when there are dozens of songs still in each game? Should they have been replaced with era-appropriate tracks where licenses are available? Should Rockstar have splashed the cash to reclaim the original rights in full – even if other parts of the game will no longer be like-for-like with the original versions?Īt this point it’s academic – for the majority of gamers going forward, Grand Theft Auto: The Trilogy – Definitive Edition is the only way you’ll be able to play these games, and the cuts and additions applied are what you’re stuck with.įor many, that’ll be more than fine – 95% of a classic trilogy returning in an improved format unscathed is cause for celebration.īut it makes me sad to think a whole new generation of GTA fans might not get to enjoy the neon-lit thrills of outrunning an entire police precinct while Joe Jackson’s Stepping Out blares out of the car radio at the same time.Ironically, it was that typical lack of interest that gave the team the buffer to eventually be able to make radio stations work. There have been some interesting discussions among the TechRadar team as to the importance of the tracks that are to be lost in the GTA Trilogy Definitive Editions. It’s a similar loss in terms of the soundtrack. The original intention is lost in the remastering process, reminding me of that sadly hilarious ‘monkey Christ’ painting restoration. There appear to be examples in the GTA Definitive Edition of character artwork not just being remastered, but instead dramatically changed – old characters now with youthful faces, menacing gangsters now looking simply nonplussed. And so refreshed versions are able to re-capture and re-imagine some of the spirit of playing those original games once again.īut for the history books and the retro gaming scholar, there are details that will be lost forever.
GTA LONDON SOUNDTRACK SERIES
Remasters killed the radio starĬontext is everything here – though older readers may remember the early 3D GTA games with rose-tinted glasses, they would appear archaic by modern standards.įirst time players of today, spoiled by the scale and polish of open-world releases for the likes of the PS5 and Xbox Series X, are unlikely to be blown away in the same way that old-school players were 20 years ago. It’s like George Lucas and the original Star Wars films – there’s a whole generation of people who will never know them in their original state, and whether that’s a fair trade in order to get a once-deleted scene of Jabba the Hutt digitally restored is up for debate.
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While remasters like these give players access to a version of these games, it’ll never be the same as those original releases. It’s an issue that once again highlights the need for video game preservation.
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The ‘Definitive’ tag here is a bit of a misnomer when it’s all-but guaranteed that some digitally-applied update, big or small, will inevitably reach even this remastered take on the games.